Monster decks tend to focus on the player's side of the board and have little interaction with the enemy board. It's made up of natural and unnatural beasts and species found in the Witcher universe, and the units in these decks follow suit. The lore behind the Monsters faction is pretty self-explanatory. The Monsters (MO) Faction in Gwent: The Witcher Card Game This guide will include the mechanics, keywords, and archetypes unique to each faction as well as its strongest deck currently in the meta. Players can follow this guide in order to choose the right deck for their playstyle and interests.
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Having this many choices for someone who is just starting out can be pretty overwhelming. When players first start the game, they need to choose a starter deck from a faction (except Syndicate) as the base for their collection. Related: 10 Most Powerful Characters in Witcher!
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Each faction is based on the lore of Witcher (except for SY) that is somewhat translated into the playstyle and mechanics of the faction. One of the most interesting aspects of Gwent is that the experience playing each faction is different, and among the factions, there are many several decks and archetypes that players can choose to use. These factions are Monsters (abbreviated MO, with a Red card back), Skellige (SK, Purple), Scoia'Tael (ST, Green), Northern Realms (NR, Blue), Nilfgaard (NG, Black), and Syndicate (SY, Orange). In Gwent: The Witcher Card Game, players have a choice of six factions that each have their own unique characteristics.